Monday 26 November 2012

research file (object)

this is my research file for my object 


golds is the ore of wealth and i intend to use similar shading in my final object piece using the gradient tool, this will give my object a sense of value.
this ruby will be housed in the butt of the duelling pistols grip and will re-enforce the fact that the pistol is used by people have power or allot of money  
i will use the glow on the neon to give a future feel to my objects design. 

i will use this power orb as reference for the power core of the duelling pistol.

i will use these duelling pistols as reference of scale.
grip reference 

research file (character)

this is my research file for my character concept piece 
i will use this body armour as a base for my character however i will alter it the layout to make it look more futuristic. i have chosen this design of body armour as it is close fitting to the body but still protective.
i will take reference's from this black camo suit to get the shading and creases right on my character.

i will only be taking the shape of the scythe to create the characters four other defensive arms. 

i will fuse the ballistic face mask above and the bug eyed mask below to create a much more intimidating mask which has the functions of both.


evaluation of concept art (object)


this is my evaluation of my concept art object which i have taken in inspiration from the steampunk styled gun below it, the design for my object is a reversed steampunk duelling pistole which was a challenge because duelling pistols stopped in the age of the musket, because of this i had to think of a reason why this weapon could only fire one shot instead of 12 to 15 like its modern day counter parts.  the way i solved this problem is by making it a energy based weapon that needed to charge, i got this idea from a story i heard about the worlds first military laser weapon that could only fire one shot at a time and then takes 3 days to charge leaving the user defenceless. 


gold plated:
the gold color is to represent wealth as duelling pistols are only handled by the wealthy, however designs of objects in the more modern age are more simplistic and therefore i have used a smooth rounded design with few but defining features, because if the futuristic style i have not covered the object with decoration like the image that inspired me. 
the energy core:
the energy core is based on a fusion reactor similar to the ones you see in the films but on a smaller scale, you could also say it looks very much like plasm weapons that have been around in games from almost the start of computer games. 
the guns base :
the base design follows the same layout as my inspiration (having the grip and trigger as far back as possible and having a long extended barrel) on the other hand ive changed the design making it more thick and armoured around the base of the barrel but still keeping the top of the barrel exposed. 
rubys:
the ruby is there to show a sense of wealth even though allot of the fancy design has been removed this part of the object still shows that not everyone in the game can afford to have this weapon, it also shows that this weapon is more for show rather than a functional piece of equipment. this characteristic is present in my inspiration which also doesn't have a large amount of ammo, this would limit the weapons use in combat due to its low rate of fire.
style:
for this piece i have decided to limit my self to mainly using the gradient tool that we learned in the same lesson as this assignment was set and textures, the reason i gave my self these limitations is the same reason you would limit your self to two tones or colors which is its only a concept and not a fully rendered image or painting. 
good points:
one thing i like about my piece is its unique cartoonist style even though this is not my main style of drawing this time ive looked outside the box and tryed something different and received a overall good result.
bad points:
the main bad point about my piece is the handle with i believe is under detailed and appears flat, the second point im not happy with is the jagged edges and curved caused by the polygon lasso tool however both problems could be fixed even on the final piece. i should have followed the inspiration more closely as a reference.
improvements:
one thing that i would improve if i were to do this object again would be the handle as i believe i could have added more detail onto it however at the time i was unable to think of any details i could add without messing  up the overall design. another thing im not happy with is some of the sharp edges coursed by the polygon lasso tool, to fix this i would spend a greater amount of time masking the edges so they are more smooth and flow into each other better.

evaluation of concept art (character)

this is my self evaluation of my concept art for character design, in this report i will compare my finished piece against the piece that inspired it which was created by a professional concept artist. the profession artists piece was done for a game called metal gear solid and is entitled cyber ninja (the character is a robotic ninjas) 


this is my final character piece as you can see he resembles a solider with futurist equipment however allot of the design of the gear is based on equipment that is around today or went out of fashion many years ago. i designed my character to give the person looking at the art a sense of fear as the base of the character is a arachnid.
the face mask:
the face mask is based on two things, the first of which is a ballistic face mask that is designed to protect the users face from low caliber rounds. the ballistic face mask also strikes fear into the enemy this is the reason i chose it for the base of the face mask. the eyes of the mask as you can see have the same lay out as a spiders however the eyes them self are based the lenses from a Russian gas mask nicknamed the bug eyes.
the spider limb styled blades:
the blades that surround my character are based on the medevil scythes the reason i chose this design was for two main reasons the first reason in they look very mechanical and spider like which gives my character a robotic feel. the second reason is the scythe is the symbol for death and is most famously carried by the grim reaper the entertie that take you from this life to the next.  not only is it the symbol of death the fact that they are overly side sharp blades similar to the cyber ninjas sword make them give off the same message.
my characters clothes:
my character clothes are based on special forces standard gear however because this character is going to just be a standard solider unlike the cyber which is one of a kind ive made his clothes look mass produced by reducing the complication of the design ( the bottoms have just got flaps for shin guards instead of having armor built into them and the knee guards are just strap on ones instead of having them woven into the trousers)


good points:
the first thing that i am most proud of about my piece is the scale, scale and proportions of object and characters is not one of my strengths however in this case after allot of trail and error i got the character in the right prospective and in the right proportions. the second part of the image that i am proud of is the light shading on one side to give the character a 3d feel similar to the shading on the cyber ninja.

bad points:
one of the main bad points about my piece is the feeling it gives off as even though the mask and outfit its self is quite intimidating the hands of the figure are to close to his crest giving off the impression that he is being defensive and not aggressive, as you can see with the cyber ninja his body is more spread out giving a feeling of dominance and power.

improvements:
if i were to redo or remaster my character to improve it i would put him in a more dominant stance with his arms further forward to show that he is character not to be taken lightly within a game.

Saturday 24 November 2012

6 credit card sketches and refined sketch(object)

these are my six credit card sketches for my object piece.

i have decided to make my object a futuristic duelling pistol, i started by taking a standard duelling pistol with a noise enhancer and magazine but i though this was not modifying the base design enough. in my second design i based the pistol around modern person protection machine pistols but again i thought this wasn't taking the design far enough. finally by my third attempt i started using more modern  curves in my design and  i continued to do so until the last sketch where i based the design on a double barrelled shot gun. 
threw out the sketches i made many different alterations to the design of the firing mechanism going from a simple flint system, then a clock and finally a energy core.
this is my refined sketch i took elements from sketches 4 5 and 6 and refined them to show more detail and implement them more effectively.

Friday 23 November 2012

research file for (environment piece)

this is my research file of objects that i used as reference for my final piece, these objects include (a head of company ceo styled leather chair, flames, a old styled wooden table and finally the watcher a creature that watchs you in rem sleep.



evil genius/ ceo styled chair 

raging flames these will give my piece a sense of danger and fear
the watcher a creature that watches over you when you are in deep sleep, it wishes to steal your body from you.
old varnished table as the main center piece of the room